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GameStar 2005 March
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Gamestar_71_2005-03_dvd.iso
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CD
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DATABASE
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CESTINY
/
CounterStrike-ConditionZero1.0CZ.exe
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{app}
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czeror
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titles.txt
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Text File
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2004-10-26
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2KB
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78 lines
//TITLES FOR HALF-LIFE
// Position command $position x y
// x & y are from 0 to 1 to be screen resolution independent
// -1 means center in each dimension
// Effect command $effect <effect number>
// effect 0 is fade in/fade out
// effect 1 is flickery credits
// effect 2 is write out (training room)
// Text color r g b command $color
// fadein time fadeout time / hold time
// $fadein (message fade in time - per character in effect 2)
// $fadeout (message fade out time)
// $holdtime (stay on the screen for this long)
//--------------------- WEAPON SWITCHES
$position 0.5 0.8
$effect 1
$color 128 128 128
$color2 0 0 0
$fadein 0.0
$fadeout 0.0
$holdtime 1.5
Switch_To_BurstFire
{
P°epnuto na dßvky
}
Switch_To_SemiAuto
{
P°epnuto na poloautomat
}
Switch_To_FullAuto
{
P°epnuto na automat
}
//-------------------------------------------Mission Failure Entities
$position -1 0.66
$effect 0
$color 128 128 128
$color2 0 0 0
$fadein 0.5
$fadeout 0.5
$holdtime 6
GENERIC_FAIL
{
MISE NEUSPESN┴
}
// Game title
// This is a placeholder to hold the effects controls for the "Half-Life" title
$position -1 -1
// Only effect 0 is supported for game title
$effect 0
// This is the final color
$color 180 180 180
// Not used color2
$color2 0 0 0
// This is the time it takes to fade in the title
$fadein 1.0
// How long to hold the message on the screen (after it scans out)
$holdtime 3.0
// How long it takes to fade out the message after holding
$fadeout 1.5
GAMETITLE
{
Counter-Strike: Condition Zero
}
GAMESAVED
{
#Valve_Game_Saved
}